Hello Mirror, I want to know more about you and therefore I am trying to write a blog post about it. They say it is a good thing to teach others to really hammer in the knowlage in your own brain. Why, I don’t really...
Intekin
Homepage needs better webcode to work properly on Mobile
I really need to fix that. I will probably not touch it any time soon. I guess I will just change the template and see if it works better. I dont really want to dig in to wordpress template creation and modification at the moment....
Hard surface modelling: A SciFi Revolver
I have been digging myself down with proper hard surface modelling these last few weeks and now is the time to show what I have been working on. I found a nice YouTube video with a very appealing revolver while browsing for some good tutorials/videos...
VRChat: Free models are a problem?
A friend of mine are really in to VRChat and somwtimes he infects me with his unbridled glee about that game. I have tried to make some assets for it, but nothing got close to being close to done, except for a handful of assets...
Unity HDRP: Decals
Decals are a good thing. They will help you to add variations yo your game areas without the need to custom make any generic assets like floors or walls. It is quite easy to make decals for your HDRP game. First step is to have...
Vault Delver: HQ Assets, Military Crate. Update 1
After learning a bit more about Mixer i went back to the crate to see what i could to to improve it. Firstly there where a lot of noise in the color ID map that i rendered in Maya. And that created some small problems...
Vault Delver: Asset upgrades
It has been a few days since the last post and I have been hard at work to researching improvemnts and performance enhancing techniques. One of the first things that needed a drastic improvement was the framerate. I did not think that updating the project...
Vault Delver: Material Mastering, Part 1
Even though I called this part “Material Mastering”, it is more a learning process. I believe I have finally arrived at the starting line when it comes to making proper materials in Quixel Mixer. Why do I even use Quixel Mixer instead of the more...
Vault Delver, Part 4: HQ Assets, Military Crate
Oh boy, it sure has been long since I actually did any 3D modeling with the complete pipeline. Well Just Maya LT and Quixel Mixer. A lot of errors where made and the overall process had a few faults and snags. I wanted to make...
Vault Delver, Part 3: HDRP and Floor
There is not really much to say really. I made a very basic floor that I placed all over the place. It is quite amusing the more I add the more I notice is missing. Like the case with the floor. It id made up...