I have been digging myself down with proper hard surface modelling these last few weeks and now is the time to show what I have been working on. I found a nice YouTube video with a very appealing revolver while browsing for some good tutorials/videos...
CG
VRChat: Free models are a problem?
A friend of mine are really in to VRChat and somwtimes he infects me with his unbridled glee about that game. I have tried to make some assets for it, but nothing got close to being close to done, except for a handful of assets...
Vault Delver: HQ Assets, Military Crate. Update 1
After learning a bit more about Mixer i went back to the crate to see what i could to to improve it. Firstly there where a lot of noise in the color ID map that i rendered in Maya. And that created some small problems...
Vault Delver: Asset upgrades
It has been a few days since the last post and I have been hard at work to researching improvemnts and performance enhancing techniques. One of the first things that needed a drastic improvement was the framerate. I did not think that updating the project...
Vault Delver: Material Mastering, Part 1
Even though I called this part “Material Mastering”, it is more a learning process. I believe I have finally arrived at the starting line when it comes to making proper materials in Quixel Mixer. Why do I even use Quixel Mixer instead of the more...
Vault Delver, Part 4: HQ Assets, Military Crate
Oh boy, it sure has been long since I actually did any 3D modeling with the complete pipeline. Well Just Maya LT and Quixel Mixer. A lot of errors where made and the overall process had a few faults and snags. I wanted to make...
Vault Delver, Part 3: HDRP and Floor
There is not really much to say really. I made a very basic floor that I placed all over the place. It is quite amusing the more I add the more I notice is missing. Like the case with the floor. It id made up...
Vault Delver, Part 2
Wow, a part 2. Amazing. After creating the 6 floors i was kind of feeling quite good about it, and started to make more pieces. First an Airvent like piece that I could see from the game itself, an Airvent and also a basic Locker....
Basic info about Sprite and Tile sheets
If you are making a 2D game in Unity there are a few things one should know about sprite sheets. It is always better that the images are dividable by 2. Sizes like 32×32, 512x512x 1024×1024. It helps with performance and with workflow. Some settings...
Updates, finally?
It took almost a year before I opened up the blog. I only have a few extra images I want to add. It is not everything I have been working during this time, but it is the most “complete” so to say. I was also...