I have been digging myself down with proper hard surface modelling these last few weeks and now is the time to show what I have been working on. I found a nice YouTube video with a very appealing revolver while browsing for some good tutorials/videos...
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Unity HDRP: Decals
Decals are a good thing. They will help you to add variations yo your game areas without the need to custom make any generic assets like floors or walls. It is quite easy to make decals for your HDRP game. First step is to have...
Vault Delver: HQ Assets, Military Crate. Update 1
After learning a bit more about Mixer i went back to the crate to see what i could to to improve it. Firstly there where a lot of noise in the color ID map that i rendered in Maya. And that created some small problems...
Vault Delver: Asset upgrades
It has been a few days since the last post and I have been hard at work to researching improvemnts and performance enhancing techniques. One of the first things that needed a drastic improvement was the framerate. I did not think that updating the project...
Vault Delver: Material Mastering, Part 1
Even though I called this part “Material Mastering”, it is more a learning process. I believe I have finally arrived at the starting line when it comes to making proper materials in Quixel Mixer. Why do I even use Quixel Mixer instead of the more...
Vault Delver, Part 4: HQ Assets, Military Crate
Oh boy, it sure has been long since I actually did any 3D modeling with the complete pipeline. Well Just Maya LT and Quixel Mixer. A lot of errors where made and the overall process had a few faults and snags. I wanted to make...
Vault Delver, Part 3: HDRP and Floor
There is not really much to say really. I made a very basic floor that I placed all over the place. It is quite amusing the more I add the more I notice is missing. Like the case with the floor. It id made up...
Vault Delver, Part 2
Wow, a part 2. Amazing. After creating the 6 floors i was kind of feeling quite good about it, and started to make more pieces. First an Airvent like piece that I could see from the game itself, an Airvent and also a basic Locker....
Updates, finally?
It took almost a year before I opened up the blog. I only have a few extra images I want to add. It is not everything I have been working during this time, but it is the most “complete” so to say. I was also...
Site updates
For now, the new portfolio development is pretty much dead in the water. It was an interesting few weeks tweaking with the web code but ultimately I lost most of the interest in it. I will probably restart it when I find a good resource,...