It has been a few days since the last post and I have been hard at work to researching improvemnts and performance enhancing techniques. One of the first things that needed a drastic improvement was the framerate. I did not think that updating the project...
Modular Workflow
Vault Delver, Part 3: HDRP and Floor
There is not really much to say really. I made a very basic floor that I placed all over the place. It is quite amusing the more I add the more I notice is missing. Like the case with the floor. It id made up...
Codename: Vault Delver, Part 1
It all started from an small stream from UpIsNotJump, it was about the wonderful game called Fallout. Yeah the first Fallout game. It is awesome. He reached the place called “The Glow” and that is a very scary place. Full of radiation and death. I...
Basic info about Sprite and Tile sheets
If you are making a 2D game in Unity there are a few things one should know about sprite sheets. It is always better that the images are dividable by 2. Sizes like 32×32, 512x512x 1024×1024. It helps with performance and with workflow. Some settings...
Updates, finally?
It took almost a year before I opened up the blog. I only have a few extra images I want to add. It is not everything I have been working during this time, but it is the most “complete” so to say. I was also...
Week 1, Day 1
Okay, I spent my time looking at references and made some basic prototyping, with out anything too fancy yet. It is an okay start and I think those dimensions will work just fine. Basically 50cm snapping in UE4. When all the basic pieces are made...
Okay, Need to motivate myself.
I have been way to lazy with my game project lately. I guess it is because of the lake of superiors to report to. And i am also very bad at self motivation. But I was thinking about to start this weekly thing where I...