Hello Mirror, I want to know more about you and therefore I am trying to write a blog post about it. They say it is a good thing to teach others to really hammer in the knowlage in your own brain. Why, I don’t really...
Unity
Hard surface modelling: A SciFi Revolver
I have been digging myself down with proper hard surface modelling these last few weeks and now is the time to show what I have been working on. I found a nice YouTube video with a very appealing revolver while browsing for some good tutorials/videos...
Unity HDRP: Decals
Decals are a good thing. They will help you to add variations yo your game areas without the need to custom make any generic assets like floors or walls. It is quite easy to make decals for your HDRP game. First step is to have...
Vault Delver: Asset upgrades
It has been a few days since the last post and I have been hard at work to researching improvemnts and performance enhancing techniques. One of the first things that needed a drastic improvement was the framerate. I did not think that updating the project...
Vault Delver: Material Mastering, Part 1
Even though I called this part “Material Mastering”, it is more a learning process. I believe I have finally arrived at the starting line when it comes to making proper materials in Quixel Mixer. Why do I even use Quixel Mixer instead of the more...
Vault Delver, Part 4: HQ Assets, Military Crate
Oh boy, it sure has been long since I actually did any 3D modeling with the complete pipeline. Well Just Maya LT and Quixel Mixer. A lot of errors where made and the overall process had a few faults and snags. I wanted to make...