Decals are a good thing. They will help you to add variations yo your game areas without the need to custom make any generic assets like floors or walls. It is quite easy to make decals for your HDRP game. First step is to have...
Materials
Vault Delver: HQ Assets, Military Crate. Update 1
After learning a bit more about Mixer i went back to the crate to see what i could to to improve it. Firstly there where a lot of noise in the color ID map that i rendered in Maya. And that created some small problems...
Vault Delver: Asset upgrades
It has been a few days since the last post and I have been hard at work to researching improvemnts and performance enhancing techniques. One of the first things that needed a drastic improvement was the framerate. I did not think that updating the project...
Vault Delver: Material Mastering, Part 1
Even though I called this part “Material Mastering”, it is more a learning process. I believe I have finally arrived at the starting line when it comes to making proper materials in Quixel Mixer. Why do I even use Quixel Mixer instead of the more...